SECTOR 01 // ACTIVE ENCLAVE // WINTER 1993–1994
Saint-Paul-Émard
First enclosed sector of DeadMTL.

Montréal is dead by pieces. Saint-Paul-Émard is the first piece still manageable enough to map. It combines Ville-Émard and Côte-Saint-Paul into a single DeadMTL sector identity. Not safe. Not fully lost. The entry point.

Sector Dossier

Status Overview

Filed under active MVP zone. All data reflects current season conditions.

Status
Active MVP Zone
Season
Winter 1993–1994
Threat Level
Fragmented
Access
Quarantine Lines
Role
Entry Enclave
Perimeter

Sector Boundaries

The playable square. What holds the enclave together and what presses against it.

North Canal de Lachine and the Saint-Patrick pressure corridor. Industrial banks, cold water, limited crossings. Saint-Henri visible on the far side.
West Angrignon approach and the LaSalle line. Open ground feeds movement in from the south. The Mercier corridor bleeds pressure here continuously.
South Canal de l'Aqueduc and the Verdun edge. Closed pockets. Civilian debris. Survivor-held blocks that do not welcome unknown arrivals.
East Côte-Saint-Paul industrial corridors and autoroute structures. Rail lines, viaducts, high walls, dead-end approaches. Later route toward Pointe-Saint-Charles.
Internal Structure

Subzones

Saint-Paul-Émard is not one thing. Four distinct subzones with different threat profiles.

Monk Residential

Duplexes, ruelles, corner shops, boarded windows, buried caches. Streets are navigable. Recoverable if approached carefully.

Threat: Medium — Recoverable
Jolicoeur Barrier

Failed civilian triage. Buses as barricades. Improvised blockades that stopped nothing but blocked everything. Exits compromised.

Threat: Unstable — Active Cluster
Canal Edge

Cold industrial strip along the waterline. Workshops, garages, fog off the canal. Useful loot. High risk. Unpredictable movement.

Threat: High — Industrial Corridor
Angrignon Fringe

Open green buffer. Abandoned camps. Good sightlines, both ways. Migration flow from LaSalle brings mobile pressure.

Threat: Mobile — Unpredictable
External Situation

Neighboring Pressure Zones

Districts that define the situation inside Saint-Paul-Émard without being accessible yet.

LaSalle

Mercier pressure. Bridge barricade failed in week one. Major horde source. Not an early zone.

Critical
Verdun

Closed pockets, survivor rationing, contested access. Smuggling routes active. Entry requires negotiation.

Contested
Saint-Henri

Canal crossings, workshops, industrial loot. The north bank is contested. Every crossing costs something.

Contested
Pointe-Saint-Charles

Rails and viaducts. Autoroute corridors. Later route toward central Montréal. Not yet reachable.

Tense
Angrignon

False calm. Open land, abandoned camps, moving dead. No anchored threat. Constant drift.

Buffer
Perimeter Control

Access Gates

Designated crossing points. All currently restricted. Status reflects last confirmed field report, winter 1993–1994.

Gate AMonk North CrossingLocked
Gate BAngrignon West LineUnstable
Gate CAqueduct South CutWatched
Gate DIndustrial East CorridorBlocked
Gate ECanal Service RouteLimited
Server Design

Gameplay Role

What Saint-Paul-Émard does in the server world. Not a tutorial. A district that happens to be survivable enough to start in.

Incoming Signal

Linked Transmissions

First dispatch entries filed from Saint-Paul-Émard. Read the full transmission for each event.

“The enclave holds because the canal holds. If the canal line breaks, Saint-Paul-Émard is not a sector anymore. It is a corridor between two worse places.”