The Knowledge Center is the public archive for survival guides, server doctrine,
map research, field reports, and technical notes.
The player survives in-game. The human behind the player reads the network.
Public terminal active. Read-only access. No modification authorized without operator network approval. This node is part of the survival network — Season 0 in setup.
| Archive Status | Assembling |
| Server Doctrine | Available |
| Map Research | Active |
| Survival Guides | Draft |
| Technical Notes | Draft |
| Public Access | Read-Only |
All content is read-only public access. No account required.
Enclave-level protocols for Saint-Paul-Émard. Resources, movement, threat assessment, caching, and boundary rules.
availableRules, open-access standards, seasonal structure, no-pay-to-win principles. The operating law for DeadMTL.
availableSector survey data, zone pressure analysis, build scope, and expansion planning for the southwest Montréal map.
activeModlist documentation, config templates, PZMapForge toolchain, and server infrastructure references.
draftSurvivor accounts, signal captures, and incident logs from active sectors. The dispatch archive is the primary field record.
activeCanonical lore, collapse timeline, and sector history. The written record of how Montréal fractured.
assemblingWithin the DeadMTL world-build, the LaSalle node serves as the primary education and archive anchor for the southwest sector network. It is not a specific building in the survival map yet — it is a conceptual classification for this knowledge channel.
As map content develops, the LaSalle zone will be the pressure front on the west edge of Saint-Paul-Émard. The "LaSalle Node" designation in the Knowledge Center is a planning label for the archive function, not a mapped building or in-game location yet.
Understanding what kind of signal a transmission is. Operator notes and server notices are real project updates. Network dispatches and field reports are in-world fiction.
Real operational update about the server, site, or project state.
Project-level update from the operator. Site changes, build progress, decisions.
In-world bulletin from the DeadMTL signal network. Fiction and lore content.
Survivor-level account from the field. Enclave events, signal captures, incident logs.
Map, lore, or technical archive entry. May reference both real project work and in-world framing.