SURVIVAL GUIDE // KNOWLEDGE CENTER // SEASON 0
Season 0 Survival Primer

What DeadMTL survival means, how the first enclave works, and what a player should know before connecting. The server is not open yet. This article is preparation, not connection instructions.

01 / Setup Phase

What Season 0 Is

Official Notice — DeadMTL Network
Server pending. Whitelist closed. No connection details published. This document is preparation, not connection instructions.
STATUS: IN SETUP • SEASON 0 • GAME ACCESS: DENIED
Status Check Server Pending
Server not open. Whitelist closed. No connection details. No launch date.

Season 0 is the first test season of DeadMTL. It is a setup phase, not a full launch. The map is being built. The server infrastructure is being prepared. The rules are being finalized. The modlist has not been locked.

The first playable philosophy is containment. One sector. One enclave. Saint-Paul-Émard. The game does not start with the whole city. It starts with the piece of the city that is still manageable. Everything else is pressure from outside.

Season 0 players are early participants in a test run. Expect configuration changes, possible wipes, rule revisions, and map updates during this phase. Stability comes later. Season 0 is proof-of-concept, not the finished product.

When Season 0 opens, it will be announced on this site and through the dispatch channel. Until that announcement appears here, the server is not accepting connections. There are no valid server addresses being shared anywhere.

02 / Design Intent

How DeadMTL Survival Should Feel

DeadMTL is not a server for grinding resources in safety. The design intent is a world where survival choices have real cost.

Movement matters.

Where you go, how fast you move, whether you run or walk — these are decisions with consequences. Noise draws attention. Speed sacrifices situational awareness. Every route through the enclave has known and unknown risks.

Scarcity matters.

Resources in a post-collapse Montréal neighbourhood are finite. Early access to a location does not guarantee it stays useful. Carrying everything you find is not a strategy.

Information matters.

The dispatch channel, zone dossiers, and knowledge center exist because information about the enclave has value. A player who reads the network before entering a sector makes better decisions.

Noise matters.

Project Zomboid's noise and attention mechanics are the backbone of this server's survival style. Generators are a liability as much as an asset. Loud entry techniques have persistent consequences.

Weather and darkness matter.

Montréal winter conditions affect movement, visibility, and resource access. Cold, snow, darkness, and fog are not atmosphere. They are environmental pressure.

Small group trust matters.

DeadMTL is planned as an open server. Anyone can connect when it launches. Trust is still earned by behaviour, not by default. Communication and honesty about resource locations are survival layers no rule can fully enforce.

03 / First Sector

First Enclave Doctrine

Saint-Paul-Émard is the first active sector. It is not a safe zone. It is the sector that is still manageable enough to be the starting point.

The enclave combines Ville-Émard and Côte-Saint-Paul into a single DeadMTL sector identity. Enclosed by the canal to the north and the pressure fronts to the south and west.

Canal edge pressure.

The Canal de Lachine forms the northern boundary. The canal edge is an industrial route — workshops, waterline fog, uneven movement risk. Active but not safe.

LaSalle pressure front.

LaSalle is the primary threat source from the south and west. The Pont Mercier barricade failure is the origin of the largest horde pressure in the southwest. LaSalle is not a playable zone.

No fake total-city claim.

DeadMTL is not claiming to map all of Montréal. Season 0 covers one sector. The map section lists planning labels for future expansion, not promises. The enclave is the game.

04 / Field Rules

Player Principles

Field Doctrine
Scout before looting
Know what is in a building and what is around it before committing to entry.
Carry less than you want
Weight affects movement. Movement affects survival. Prioritise what you need, not what you found.
Never assume roads are safe
A road clear yesterday may not be clear now. Movement history does not guarantee current state.
Mark routes
If you find a safe path, note it. If a path changes, update that note. The map is shared information.
Read dispatches
The dispatch channel carries real information about sector events. It is not decoration.
Respect server rules
The rules exist because the server is a shared resource. Behaviour is the point.
No power fantasy
DeadMTL is not designed for optimised speedruns or resource dominance. It is designed for survival.
05 / Network Layer

The Human Behind the Player

Project Zomboid is played by a character. The character survives or does not. But the human behind the character exists outside the game, and that human has access to the DeadMTL network.

The Knowledge Center, dispatch channel, map section, and rules are not in-game resources. They exist for the human reading the screen. The player navigates the enclave. The human reads the context.

Operator notes explain what is happening with the project. Server notices explain what is happening with the server. Field reports and network dispatches are in-world fiction. The dispatch taxonomy page explains which is which.

06 / Honest Limits

Current Limits

DeadMTL is in setup. These are the current limits, stated plainly.

Server

Pending. Not running. No connection address has been published.

Whitelist

Closed. Applications are not open. No approval process is active.

Map

Under construction. Sector names are planning labels. PZMapForge tooling is active but the map is not final.

Metro / Tunnel

Concept only. Not in Season 0 scope. The Dead Line is a future layer, not a current one.

Modlist

Not finalized. The required mod list has not been published.

Discord

No server exists yet. No invite will be shared until one is created and linked here.

Launch Date

None. There is no announced launch date. When Season 0 opens, this site will say so.

Read Rules › Open Map › Dispatch › ← Knowledge Center